I'm learning c# and hopefully unity one day so I can create things like games. Approximately how many years of learning or experience should I get so I can start designing cool games like you! Should I work for a big company some day, learn the ins and outs, or just start creating and never stop. Should I learn unity, and what other skills are good to have besides OOP and unity/game engine skills. Writing, graphic design, team work? Also how important is a writer, and narrative designer to the team? Balthazar is a cool name for a dog. Also how difficult is it to turn your kind of game into an online MMO?
So, how often have you taken shrooms?
When you create your next game, can you put a long haired guy named "Leite" in it, and make him die? Thanks
How many people do you need to finish a game?
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Game programmer here. I have over 20 abandoned solo projects that I started and never ended up finishing due to design constraints and complexity. What order do your games usually get developed in? What do you start with first to keep you motivated and confident?
BTW If you're looking for a C# programmer pm me (I'd honestly do it for free)
Does Balthazar have a special keyboard to type in binary?