Why did you choose the dreamcast hardware to develop a game for?
Are there any tools or tutorials you would recommend to anyone wanting to get started with Dreamcast development?
Cool stuff, any plans on doing something unique with the VMU? Custom logo while the game is being played anything like that?
Any reason you are going with Makaqu vs the hardware accelerated build of Quake?
That version is actually using DirectX and hardware accelerated where as Makaqu is 100% software rendered. So it is using the actual hardware a bit more.
Mankrip is actually a great friend of mine and I was a huge fan always anticipating his newer builds of the engine, but software rendering is really hard on the eyes when the DC can do so much more with that engine.
Good luck with you game. Care to share any images? I'm a DC dev aswell ;)
Are you aware of any code or DRM that could be placed in a homebrew/i die dreamcast game that would prevent it being played in an emulator?
Looking forward to playing your game!
What is the game about? How many people do you have working on it? What is the probable release date? Do you like avacado's?
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Did you invent the Atari Dreamcast? What does homebrew mean?