I know it's still very early, but does anyone have an idea of how long until we see something like this in an VR arcade type setting?
>"it's just a controls problem at this point"
*laughs in transfer functions*
> "So this is like when you do an integral, you get the plus C at the end and so this is a boundary condition for me to lock my brain into both worlds."
And Jesus wept, for there were no more worlds to conquer!
Damn this company is getting in on promotion via youtubers with this. Adam Savage's channel just did a video on it too. One of my main issues with this thing is not being able to side-step. That's a bigger problem then some might think
Also I find it hilarious destin said he's not a believer in VR, but all his recent videos are about VR. Someone got their mind changed when a dragon spit fire on his hand!
I would get very sick very fast using that.
Couldn't you make one of these with a ton of metal balls? Small enough where it feels like walking on stones - insert each one into a little sensor that detects small movements. Then instead of the platform moving it still rely on user input?
it seems like there is a disconnect between where the back sensor is and the persons actual center of gravity. Having the sensor better approximate the center of gravity might make the rest of the mechanics easier to normalize.
Now we just need to get rid of these silly controllers and get gloves that can be used to track actual hand and finger movement as the standard (hopefully with some sort of force feedback).
In 6:18 there is something censored on the table, wonder what that is